← Status
Server status
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Your connection
HTTP latency to BillySMP
Sends 6 test requests to this server and measures round-trip time. The game server sits on the same machine — latency here is a good proxy for in-game ping.
Running… (0/5)
Avg
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Min
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Max
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Jitter
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Quality
Measured via HTTP fetch · first request (connection warm-up) excluded
How to connect
Java
PC
Version26.2+
Port25565 (default)
Multiplayer → Add Server → paste the address. Port is default so you don't need to type it.
Bedrock
Mobile · Console · Win10
Port19132
Address and port go in separate fields. You must enter the port (19132) — it won't work without it.
BeamMP
PC
ClientBeamMP Launcher
Port48900 (default)
Install the BeamMP Launcher, sign in, find BillySMP in the server browser, or paste the address into Direct Connect.
Stormworks
PC
Stormworks uses Steam's server browser — no IP or port needed. Launch the game, go to Multiplayer → Servers, and search for BillySMP-Stormworks Edition. The server is password-protected — check the Other Networks page for the password.
Common issues
I can't connect at all▾
Check the server status above first — if Velocity or the specific server shows offline, it's a server-side issue, not you. Give it a few minutes and try again. If it's been down longer than 15 minutes, check the Discord — the host usually posts when something's being worked on.
Wrong version / outdated client error▾
BillySMP runs on the latest release. If you're getting a version mismatch error, update your client. If you're on a older launcher, switch to the official one or make sure you're launching the right version. Snapshots won't work.
Bedrock can't connect / "Unable to connect to world"▾
Double-check that you've entered the port (19132) in the port field — it's a separate box from the address. On console, you might need to use a DNS workaround to add external servers; the BillySMP Discord has a pinned guide for this. If the Bedrock section on the status page is showing offline, the Geyser bridge may be down temporarily.
The name doesn't resolve / "Unknown host"▾
billysmp.ddns.net is a dynamic DNS name. Occasionally DNS propagation has a lag — try flushing your DNS cache. On Windows: open Command Prompt and run ipconfig /flushdns. On Mac: sudo dscacheutil -flushcache. Then try reconnecting. If the site itself loads fine but the game server doesn't resolve, it may be a DDNS hiccup — check back in a few minutes.
I connected but got kicked immediately▾
There’s no whitelist — anyone can connect. If you’re getting kicked immediately, it’s more likely a version mismatch (make sure you’re on 26.2+) or a brief server hiccup rather than an access issue. Once you’re in, you’ll land in the Lobby in adventure mode. Unverified players can’t actually do anything — to play for real, you need to get verified. Verification puts you in survival mode, gives you a verified badge on the community board, and gets you more trust with staff. Head to the Discord to get verified.
High lag / rubber-banding in-game▾
Run the latency test above to get a baseline. Under 80ms is solid, 80–200ms is playable but noticeable, above 200ms will feel rough. If your latency looks fine here but the game still lags, it's more likely a server-side TPS issue — post in Discord so staff can check. If your latency is high, there's not much to do besides trying at a different time of day.
Status says online but I still can't get in▾
The status monitor reads from the bot's process log, not a live TCP probe. It's possible for the process to appear running while the server is in a crash loop or restarting. Check the freshness indicator above — if status data is stale (more than 2 minutes old), the bot itself may be having trouble. Otherwise, try connecting again in 30–60 seconds; it might be mid-restart.
BeamMP: can't find BillySMP in the server browser▾
Check the status grid above — if BeamMP shows offline, the server is down. If it shows online, try refreshing the in-game server list (it can take a minute to populate). You can also use Direct Connect with billysmp.ddns.net:48900. Make sure your BeamMP Launcher is up to date and you're signed in.
BeamMP: vehicle desyncs or other players' cars disappear▾
Vehicle sync is heavily latency-sensitive. Run the ping test above — anything above 150ms will cause visible desyncs. Try deleting and respawning your vehicle, or using "Reset Vehicle" in-game. If it affects everyone, it's usually a server hiccup; give it a minute or rejoin.
Stormworks: can't connect / "Server not found"▾
Check the status grid above first. The server uses Steam's server browser (Valve's API) — there's no port or direct connect involved. In-game, go to Multiplayer → Servers and search for BillySMP-Stormworks Edition. If the server doesn't appear, try refreshing the list. Also check your Stormworks version matches the server.
Stormworks: severe lag with big / complex vehicles▾
Large vehicles with lots of logic blocks are CPU-intensive for both the server and all clients. The BillySMP Stormworks server runs on a dedicated core slice to avoid starving the Minecraft servers, so there's a ceiling on how much it can absorb at once. Try reducing your vehicle's complexity or spawning fewer at a time.